

In a poll by Keynote Systems for Adobe, mobile users indicated a preference of using a mobile web browser over a mobile app to access mobile content.
Games, music and social media were the only categories in which users preferred a mobile app over browsing the mobile web.
In the end I think it makes sense to offer mobile content via both mobile browsing and mobile apps.
Full story at eMarketer »





In the summer of 2010, ATG commissioned a survey to analyze consumers’ online shopping preferences and behaviors. The online survey polled 1,002 U.S. consumers aged 18 and older. Respondents were selected from a panel of more than 2.5 million individuals, who were profiled across more than 500 attributes, such as demographics, lifestyle, and behavioral characteristics.
The survey asked consumers a wide range of questions about:
- What online and offline channels are most likely to lead consumers to discover new products;
- How consumers use mobile devices to browse and research products, and make purchases, and how these behaviors vary by age segment;
- Whether and how often consumers use their social networks to make shopping decisions, and how these behaviors vary by age group;
- Which areas of web stores need to be improved the most;
- When consumers conduct most of their holiday shopping;
- Whether consumers are influenced by website recommendations; and
- The most common factors that lead to shopping cart abandonment.
I highlighted some of the most interesting charts above. Download the entire 26-page PDF report at ATG for lots more data and charts.
Download the free report at ATG »

A new study by Art Technology Group Inc., based on a July 2010 poll of 1,002 U.S. consumers age 18 and over, says that more shoppers are using their mobile phones to research and buy products, a trend that’s especially strong among young adults.
In the 18 to 34 age group, the report says:
- 46% of consumers had used a mobile device for shopping-related activities;
- 41% of consumers had purchased via a mobile phone;
- 20% had compared pricing among retail stores;
- 19% had searched for coupons;
- 12% had browsed through a merchant’s products;
- 12% had sought customer or expert ratings and reviews while in a store;
- 10% had found a store with GPS;
- 9% had used a mobile bar code to learn more about products; and
- 8% had received text-messages about product promotions.
Full story at Internet Retailer »

TheFind, a comparison shopping engine, released some statistics on mobile shopping sessions for this past Thanksgiving weekend. TheFind offers a mobile site as well as iPhone and Android apps.
The highlights include:
- 25% of its traffic came from mobile devices. That’s up 10 percentage points from 15% of all shopping visits for Thanksgiving weekend in 2009;
- Total number of mobile shopping sessions increased 460% from Thanksgiving weekend last year;
- Nearly half used the bar code scanner to scan a bar code of an item and search for prices across the web;
- The items most frequently scanned in stores include electronics and video games; and
- 300% more consumers use its iPhone app than its Android app.
Does your business offer your customers mobile apps and a mobile site?
Full story at Internet Retailer »

VisionMobile has published the entire Mobile Developer Journey, from app design and platform selection to market delivery and monetization, in a fascinating infographic.
It also examines other aspects of the journey, including the learning curves for various mobile platforms, development pain points for each platform, best features of certain platforms, primary channels to market, time to market, time to payment, and monetization results.
From a marketer’s point of view, I think it’s important to understand the various aspects of the development of the different mobile platforms. In particular, the primary channels to market, time to market, time to payment, and monetization results help us make a more informed decision with our mobile marketing campaigns.
Full story and larger graphic at VisionMobile »

Can the iPad save the magazine star? It might, if Portland, Oregon startup Urban Airship has anything to say about it.
For all their dreams of success in a medium that privileges big pictures, multi-media and a touch interface, publishers of periodical content have been frustrated by the lack of subscription sales options on Apple’s iPad.
Urban Airship is a small startup that has begun to power iPad subscription to content for publishers including NewsWeek, the Atlantic and the National Basketball Association. The company has raised a second round of venture capital, $5.4 million from the Foundry Group, True Ventures and the Founders Co-op.
With Urban Airship’s new subscription feature, you buy a subscription for a specific amount of time, then you get all the updates during that period. They also use a unique identifier so you keep your subscription even if you change devices (within iOS). That can be both new content downloads or simply unlocking gated content.
Does your company have content that would benefit from Urban Airship’s subscription feature?
Full story at ReadWriteWeb »




Urban Coffee Company, an independent coffee shop located in the heart of Birmingham’s business district, has launched the UK’s first iPhone app which allows customers to pre-order their drinks so they are ready when they arrive.
The app allows customers to spend more time enjoying their coffee and less time queuing for it. Busy professionals from the surrounding Colmore Row area can order a round of coffees for the whole office and have it ready to take away with much less waiting time.
Since the app launched on iTunes three weeks ago, 200 users have downloaded it and over 100 orders have been placed via the app.
Would your business benefit from a mobile app?
Full story at Mobile Marketing »